using UnityEngine;
using System.Collections;

public class ActRotatedControl : MonoBehaviour
{
	void Start()
	{
		
	}
	
	void Update()
	{
		if( Input.GetMouseButton( 0 ) )
			gameObject.transform.Rotate( Time.deltaTime*40.0f, Time.deltaTime*40.0f, 0 );
	}
}
